Lecture W4R1: Teams, Paper, and Your First Prototype
September 17, 2026
LECTURE W4R1 // LOCK IT IN
Housekeeping: Lab 2 is due TONIGHT, 9:59 PM. Studio time at the end of class is your final push.
90 seconds, solo:
One rule for picking your next conversation:
The exchange stays the same: read your cards to each other, then react.
Per round:
One countdown per round. Restarted at each switch.
Find your co-founder and file the paperwork:
Match on taste, not ideas. No partner when the timer ends? Come to the front; I pair the remaining cards on the spot.
Find the fun before you fund it. Studios with hundred-million-dollar budgets still start here.
With your co-founder (20 minutes):
60 seconds per team, standing at your table:
Then photograph your prototype and keep it. It is the seed of your Prototype gate, and the habit it stands for (test before you build) is the real deliverable.
Do these as a team before next class:
| Gate | Date | What happens |
|---|---|---|
| Proposal | Thu 10/8 | Your concept, scope, and plan, on paper |
| Prototype | Thu 10/15 | Stakeholders play something rough |
| Alpha | Thu 11/5 | The core loop is real and playable |
| Beta | Thu 11/19 | Content complete; polish remains |
| Showcase | Thu 12/3 | The arcade opens; guests invited |
| Final release | Fri 12/11 | Public on itch.io, plus your postmortem |
Full milestone details and your stakeholder assignments land on Canvas. Stakeholders appear at the gates only; between gates, the game is yours.
Rest of class: Lab 2 studio. It is due tonight, 9:59 PM.
GUIDE.md, then me. I am right here.Lab 2: Brick Breaker is due TONIGHT, 9:59 PM: pushed to main, Your Submission complete.
Team, before Tuesday: shared repo with the prototype photo; itch.io accounts.
Reading for next week (highly recommended): GPP: State.
Next week: state machines, the brains behind every player controller and, eventually, our four rivals. Lab 3 (a platformer with a state machine) goes out.
